#ifndef MESH3D_H_
#define MESH3D_H_

#include "Header.h"

class Mesh3D
{
public:
	unsigned int nVertices;        
    float *material; // 10 float include diffuse, specular, ambient and shinies
    // Buffer ID of those
    int textureIndex; // Index of Texture in resources
    unsigned int vertices;
    unsigned int normals;
    unsigned int texCoords;

	Mesh3D();
	virtual ~Mesh3D();
};

#endif
